Trapped in the city subway system due to a sudden disaster, you explore the depths of the tunnels to find your way out. The further you explore, the more you realize there is more to this disaster...and the lurking shadows are following your every move.
Lots of wandering around in an almost pitch black dungeon crawler-like environment, opening doors to find bits and pieces in order to progress, only to finally be in the presence of a spider-like creature to get past to continue on... And then there appears to just more of the same with a different creature to avoid to keep going. Began full of promise,...
I was excited for this game, the hype was there with a good trailer.
Graphics are decent and controls are simplistic and easy to figure out.
BUT
They are asking way too much for this game; In my opinion, these are the reasons.
It looked much better in the trailer, gameplay matched but storyline was a failure.
Made no sense, no good story to follow....
There is no smooth locomotion in VR, even when using a standard controller or keyboard which is how you'd play in non-VR, meaning they purposefully went out of their way to disable this feature for VR which makes this even more frustrating.
Bring to Light
I recommend this game mostly for the compelling[dark] atmosphere created and the sounds ( they repeat themselves after some time tho ) - but be aware, no ultra widescreen support / optimisation is ok for the most part - but in some places ( like for ex the sewers tunnels ) it really plummets / a lot of reused assets and a lot more clipping...
I would say no and for one personal reason, Lack of smooth locommotion on my Vive trackpad, I couldn't get it working with an xbox pad and I wasn't happy with the immersion killing. I didn't play much of it, so can't comment what it's like. I'm a bit gutted and shall keep it on my wishlist and wait for it to be fixed.