Brave Hand is an award-winning original single-player card game about pushing your luck. Beautifully simple yet deeply strategic. Playing unlocks the story of the Wanderer and the Guardian, depicted across 16 gorgeous hand-painted theme pages. An elegant design that combines the simplicity of classic card games like Solitaire and War, and the strategy of collectible card games.
brave hand is an endless score-attack card game with a bit of a narrative that has been on mobile devices for years, then finally made its way to pc in 2021. unfortunately, the quality of the port is poor.
there's a how to play section and a tutorial, but here's the gist: the game is a solitaire-like with some other stuff. you're provided with 7 cards...
While the game is cheap and can hold your interest for maybe an hour or so, it ultimately is a very hollow and shallow experience resulting in not much more than frustration. What I like about digital solitaire is that I can enable "always possible to win if played perfectly" mode, ensuring that I can replay and discover how I could have improved my...
I enjoy playing solitaire games knowing that I can successfully win if played correctly, or even just get a good score based on my skill in a game. In Brave Hand, it's too much about luck and if dealt a bad hand, you are pretty much screwed right away. For me, it boils down to a couple of hours of gameplay and a pile of frustration. I'm not going to...
Fun little game, not overly complicated to learn but addictive. You can tell it was a mobile game before a PC game however. It was not meant to be displayed at ultra wide settings which is sad because the artwork is nice.
For the price I cannot complain much about the game. It is good for some mindless fun. Also the added achievements and badges are...
The mobile game stuff (collect your free coins after 15 minutes!) and the gambling theming (push your luck or cash in?) feels gross and off-theme. If this game is meant to be story-centric and moody, why not something minimal like getting rid of the points system and just unlocking new story after defeating a certain number of enemies?
Given the lack...