An incremental auto battler dungeon crawler where you build a synergized hero party to slay enemies and loot items. Unlock weapons with unique attack styles. Gear up your hero team and explore new dungeon rooms filled with enemies and legendary drops.
My god, this game sucks.
If you've played the demo, that's all there is, it has nothing more to offer and I hope you really love dragging your cursor across a screen, because that's all you do from start to finish. To make it clear, this is NOT an idle game and it hardly counts as an Auto Battler.
- No hero, except the Shaman, does anything useful,...
First Edited Review on steam so here we go.
When the game advertises making a party of heroes that fights a bunch of skeletons, I got the impression that I would see actual battles. In reality, there is no combat between enemies and heroes. All we see is some skeletons moving around waiting for heroes or the player to kill them. And the only progress...
Difficult one to review here.
As always this is my opinion: The game in its entirety is quiet bare bones (pun intended) I would not call it an idler or auto battler as if you have your party set up and went idle you would not get any value as they simply do not do enough to warrant it as their auto battling is garbage, it's mostly just to buff your...
really not much game here unfortunately. cute graphics but it's really just a "click the next button" simulator. eg. your player weapon will start as a dagger, then a bow, then a wand, but there is no thematic or gameplay differences between them. each next one is an improvement in every way
Edit: The developers have adjusted the game regarding the respecs, idle gameplay, and transition topics mentioned in this review. You can check the news articles for details.
TL;DR: Bones and Coins is a grindy short incremental with frustrating game design choices.
I usually don't leave reviews with this kind of language, but I am really pissed off...