Embark on an extraordinary journey through the desolated kingdom of Penumbra and discover the hidden secrets of this long-forgotten land. Explore mystical temples, encounter survivors and take on strange quests to collect valuable items. Along your adventure, slash your way through daunting adversaries, roam across mysterious and abandoned regions, leap through deadly traps and ultimately master the art of movement.
There's a slow burn to this fire, but it's certainly worth waiting for it to catch and see the sparks. Blue Fire offers up a challenging, and dynamic 3D platforming experience that is sure to make it a cult hit with those brave enough to persevere through the frustrating opening - but 'cult' it will remain, with little chance of garnering attention...
Blue Fire does not punish players for exploring their environment and that is further reinforced with the addition of side quests you can pick up along the way. Despite the difficult platforming the game does not feel overwhelming to complete, and there is always a benefit to revisiting old areas. There is always a missed breakable object or an emoting...
Blue Fire is a successful mix of established games. It is highly recommended for any fan of 3D platform, adventure and exploration games. The combat, however, could be more interesting.
Blue Fire had all the potential to become a top-notch Zelda clone for PlayStation's audience, but misses the mark significantly with dated level design, unwieldy controls and an unforgiving checkpoint system.
Blue Fire is a mix of several titles with some successes and mistakes, which do not completely hinder the gameplay or the fun, but that can annoy if you get stuck at some point in the game. Despite the good of exploration while running and jumping through Penumbra, you can lose a lot of time because of the game's glitches.