The player assumes the role of a blaster, who works his way up from small jobs to big ones. A level is considered to be solved, if the predetermined demolition rate has been reached and all set targets have been met.
The buildings are made of in real-time calculated walls, pillars and carriers which explode or collapse back upon themselves according to the used explosive. Every single action can be witnessed due to live cameras. The most sensational blasts can even be stored. Beside the career mode, once finished levels can be chosen individually so that you can go for the highscore at any time. An additional feature is the international best list where only the worldwide most successful blasters are listed.
No Good man. No good. This does not inspire me to be a demolitionist or a suicide bomber.
Blaster Simulator, developed and published by United Independent Entertainment, takes a specialized approach to the simulation genre by placing players in the role of a professional demolition expert. Rather than emphasizing construction or resource management, the game revolves around the careful planning and execution of controlled explosions. Every...