Black The Fall is an atmospheric side-scrolling shooter with puzzle solving elements.
An odd and unexpected black and white dream inspired by a childhood passed behind the Iron Curtain.
Discover an industrialized long lost world living in the shadow of the totalitarian state. Everyone should be regarded as a potential enemy, an informer, a criminal. Amnesic and unaware of circumstances which brought you into this place, you begin your journey which should reveal the mystery. Moving through a peculiar world you'll have to kill in order to survive, to solve different puzzles and to learn when to be brave and when to hide.
An early-access version of the game was released on Steam in June of 2014, as well as campaign through Kickstarter in the same year.
The inspiration behind Black The Fall should be enough to draw an audience. The problem is, if you were judging the game with no prior knowledge or understanding of communism, you may not enjoy it as much as someone who is informed about the themes dealt with – as obscure as the interpretation may be at times.The visual narrative throughout is all that's...
The main problem of Black The Fall lies not in political bias, but in absolute unoriginality of the whole project. Snatching a bunch of design decisions and mechanics from more successful colleagues, the developers failed to turn them into an interesting story and challenging puzzle game.
Black The Fall is an exaggeration of an Orwellian communist lifestyle but it's one that successfully drives a point home.
It all comes down to a game that, while not terrible, isn't going to set the world on fire.
Though Black deserves credit for adding new puzzle mechanics along the way, it could've easily seen its 6-8 hour runtime chopped in half and still gotten its message across. That entire time I found myself wondering if, like Inside, Black would have anything to say. When I finally discovered its message at the end of the campaign, it did inspire me...