Bioframe Outpost is a 2d sci-fi action adventure game, dedicated to exploration, experimentation, emergent gameplay, and narrative. Its unique approach to non-linear exploration and action gameplay offers a fresh take on Metroidvania gameplay.
Amazing game! I think this the only metroidvania I've played that doesn't have traditional combat. You go around and learn about the wildlife, by taking pictures, and learning how to deal with each of them. In the beginning it's a lot of distraction and run. As you progress you learn different ways to deal with each creature. Each encounter is like...
A bunch of loosely connected rooms filled with dangerous stuff that wants to kill you. Improvise some tools to temporarily soothe or distract them to make your way between checkpoints. Find hidden stuff to make all of this easier.
The checkpoints are generous, experimentation is highly rewarded, and the secrets range from "well obviously i need to come...
Love the art style!
I enjoy the UX of the (Planetfall) and (The Cycle: Frontier) world exploration aspect, and Bioframe hits the similar setting vibe for me.
One major immersion breaker is the pc controls are Jank. Some keys can't be remapped.