This small experimental first person minimalistic style game gives one and only quest for you. Walking around rooms of strange labyrinth look for clues to reach nature.
Pros:
- Good visuals
- Soothing music
- Interesting Concept
Cons:
- Very slow gameplay and there's no run button to speed it up (which put me off quite majorly tbh)
- Mouse sensitivity is out of control, and there's no options menu to fix this (also put me off quite majorly)
- No camera control with controllers (at least with 360 controllers, apparently)...
"Beyond Minimalism" seems like a student project or something, or some half baked "art" exhibition. The developer is honest about what this is, the writing on the box makes it clear it's a minimalist slog with a single quest... and if that sounds like a terrible idea for a game, then you have good perception.
What do you do in the game? Plod very slowly...
It's a student's school exercise. It's a first draft, published before a teacher could suggest how to complete it.
Beyond Minimalism is an experimental first-person adventure that embraces simplicity as its defining characteristic, offering an unconventional experience centered on exploration, observation, and environmental discovery. Developed by SaintHeiser and published by Half-Face Games, this free-to-play indie title places players inside a mysterious labyrinth...
Beyond Minimalism is a very small experimental adventure that I found interesting mainly because of how little it tells me. I am placed inside a strange labyrinth made from connected rooms, with the simple goal of finding clues and reaching nature. I liked the feeling of having to figure out the purpose of the world instead of being handed a long explanation...