BeamNG.drive is a sandbox vehicle simulation game built around soft-body physics that simulate realistic vehicle handling, deformation, and damage in real time. The game originated as a spiritual successor to the open-source project Rigs of Rods and was initially released as a tech demo in 2013 before moving to Steam Early Access in 2015. Players can engage in campaigns, time trials, and free roam across various open-world maps, experimenting with vehicle collisions, environmental physics, and user-created mods. The game supports VR, features an integration with the car-building game Automation, and has native modding support with a community repository.
Stunning simulator.
You are given absolute driving freedom, which I've only experienced in the GTA series.
I definitely reccomend a steering wheel and pedals in order to enjoy this game. (Although I had 10 hours of fun with only keyboard & mouse).
However:
- I wish by default they would have real brand car models.
- I wish adding modded cars was easier.
Can't...
TL;DR: It's fun, if you like driving games, this is *the* game to get
This is handsdown the best driving game I've played. If you're using a gamepad some of the controls can feel a little jarring to begin with, with a keyboard or a wheel it is much easier. At first it felt difficult to enjoy this game compared to ATS or ETS2 because of the realism and...
One of the most finest simulation games and car games around, If not the best. I never get bored playing it, to the point where other car games just simply don't bring the joy this game gives. The things you can add to it, the mods you play with, the cars you get to modify and race with. It's just all yours with the plus-side of crash physics being...
I absolutely love the new 0.40 update, but the preformace updates that they
promised are just a big lie at least for me. On the 0.39 version the computer was running around 70-90 fps on the ultimate preset, but now on 0.40 it can barely reach 30-40 fps on the normal preset. I really hope that this is just a bug and that it will be fixed soon. If anyone...
Driving simulator pro max ultra!
This game is soon going to be pretty much the only racing/driving/freeroam/sbp game out there, I think.
If it would to somehow implement a spintires/snowrunner-ish road deformation...oh my god...
PS: I run it on an absolute potato
Ryzen 5 2600
GPU RX 570
16 gb ram
etc