UPDATE 10/16 - REVIEW PARTLY OUTDATED. Will revise and edit in the future, but consider talking points struck through as irrelevant! For now, take my review as a mixed/cautious recommend. TL;DR : The game was better in it's Next Fest Demo - Recommend buying Battleplan only under the greatest of interest, and with previous experience in the wargaming...


Battleplan
2026 Slitherine Ltd.67Worthwhile
Playable on
Available on
- $29.99
Game modes
Details
- Launch
- October 12, 2026
- Developer
- Foolish Mortals Games
- Publisher
- Slitherine Ltd.
- Themes
Overview

Battleplan is a historical, WW2 real-time strategy game of unparalleled realism and simulation. Fight across massive battlefields created from real-world geographic data. Create your army by customizing your order of battle and chain of command. Draw directly on the map to create elaborate plans.
Screenshots
Reception
- Steam69from 171 reviews
I was SO excited for this game. But alas, on launch day my disappointment was immeasurable and my day was ruined. Why, you may ask, is that so? Well, the TLDR is that the game is 10x buggier and clunkier than it was in the demo. But if you must know the details, here you go: - BUGS AND PERFORMANCE! Put simply, the game is a mess. About 6 months ago...
Disclosure: I was in the closed beta (different account) and have played dozens of hours already. This is an excellent game. It's not perfect, but it does a most things right. Pros: Big battles, detailed map. Drawing on map is fun. The scale and gameplay is good: I prefer the once-a-day planning. I set the plan, then watch it play out (sometimes disastrously)....
I was looking forward this game very very much. first 4 missions were fine there were some performance drops but it was playable. But on misison 5 I coundt start the mission! And bugs were there and here, it was very bad. So without able to finish the mission and play the game here I am writing this review. I love core gameplay but bugs and performance...
The idea is great, but the execution is poor. It's incredibly hard to understand what each order actually does, even though every one of them has an explanation with a video. I still haven't figured out whether, if I set a capture plan, my engineers will clear mines and my artillery will fire, or whether I need to set separate plans for that. But when...















