Greatly expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel: bigger, richer, and more ambitious than the original game. At launch, it will include all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
The latest dramatic story development in the Warhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, will serve as the canvas for several extensive and dynamic campaigns.
With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, and even more customization options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience.
Deep, engaging and teeming with content, Battlefleet Gothic: Armada 2 is one of the best adaptations of Warhammer 40K in the recent memory. Epic battles and competitive nature of gameplay will keep fans of both Warhammer and Strategy games on their toes. Newcomers should be careful however, as game's complex mechanics may not be suitable for those unfamiliar...
Battlefleet Gothic: Armada II is a wonderful visual guide to the spaceships of the grim darkness of distant future, but also a pretty poor and mediocre game.
Battlefleet Gothic: Armada 2 is a good surprise. It is larger, more varied and more epic than the first episode. The only problem is the lack of clarity of the interface, especially during big battles.
Involved, spectacular, space battles packaged into satisfying campaigns, and great fan service too.
While the game could use some polish, Battlefleet Gothic: Armada 2 translates well as a video game.