After the macabre and horrific events suffered in the second chapter of Baobabs Mausoleum, here comes the final episode full of sordid stays in limbo, golf courses watched over by enchilada-shaped clouds, trips to the internet of the Marianas and a final outcome with a high risk of causing you very negative effects both in the eyesight and in the brain; the final episode of Baobabs Mausoleum is here ready to make you completely crazy.
Welcome to Flamingo's Creek. 64 inhabitants
This game is a PoS, nothing works right, the controllers are partial mapped, keyboard partial so you keep having to push random buttons to figure out whats next, sound effects are missing for half the game. Its clear the developer figured he was tired of this project and just threw whatever rough pre-alpha gameplay he had together into a broken game...
After beating the 2nd game I had the thought that this was going to be a good game. And, I guess for the most part, it was because of how random it was, it's just, I dunno, it's not as good as the others.
I liked the randomness of the story. The art is nice and unique. The music is really really good. There are a few different types of short 3d games...
I cannot even get the controls to work correctly and the game feels like a nightmare of trial and error and poorly executed ideas.
The style and music might entice you to buy into this series but honestly, it's been a chore to play from start to finish, and Ep. 3 is absolutely impossible and borderline unplayable. I bought Ep. 3 just so I could see...
Looks like I'm the first reviewer... well. If you're here, you probably completed last 2 episodes, if not - you can. Review will apply to all 3 episodes.
The game is something else. It almost feels like every single decision in game design is made to make you hate yourself playing it, or maybe developer hates you? :) It almost feels like it's a guide...