Atmosfar is a sky-high odyssey set on an alien planet of floating islands explored by flying crafts and a mobile airbase as you uncover the fate of your collapsed colony.
So many bad reviews with an hour of playtime. It's early access people and It's on release day. The game is getting review bombed by 1 hour players and you haven't even dipped into any of what this game really has to offer. It is good. Give the dev's a chance to fix some of the bugs, that is what "early access" means, they even CLEARLY state bugs in...
I was looking through the reviews for ATMOSFAR and honestly felt like writing one myself, because I think people are being a little too harsh on this game.
It's a shame to see so many people get so caught up in their frustration that they seem to overlook what this game actually has to offer. Seeing the reviews drop to around 40% for a game that is...
Mostly just leaving a review as constructive criticism in hopes the devs keep improving on it as I think it's promising. I'll start by saying I personally did not have any performance issues and have had hardly any bugs, certainly no gamebreaking ones. My problem has mostly just been the lack of mechanics/systems.
- For the first 5 hours I've flown...
It has the possibility of being good, and I would love to change my review in the future, but it's really lacking core gameplay. Yes I know it's early access. But you're still charging 20 bucks. This feels like a free demo with how bad the current state is.
-Flying mechanics are not good. Extremely arcady, but not in a good way. The landing gear mechanic...
The good, the eehh, the bad
The good of this game.
- the game itself is pretty, I like the design and feel of the islands.
- The story, is simple and fun. Talk to someone, get a waypoint, explore a ruin, gather mats, upgrade.
- Finding little notes that give you new Coordinates/Frequencies with the range-finder is a good add-on
- It's got a typical...