Ash Warden is a fast-paced tower defense where you click to shoot enemies, teleport between three towers, and upgrade skills to survive relentless Redgaze waves.
Has some good parts, but also a number of infuriating game designs at the same time.
1. For the sake of god, allow respecs. 1 respec per boss is simply so stressful without any real merit.
2. There seems to be some sort of bug or something that won't let you charge your ability even when the gauge is full. Not even sure what's the cause. So many runs...
Game has potential BUT given such large number of cons, don't think devs will be able to realize the potential in a decade of active development
Limited # targets / short attack range combined with long move skill cooldown makes runs frustrating and too RNG
Also most runs end dying to the boss meaning you have fixed income despite improving stats until...
A simple premise but very addictive and I keep finding a reason to do one more run.