After Harvey, a member of a band of outlaws known as the Watchers, is arrested while attempting to loot the chancellor's mansion, he finds himself locked up in the dungeon.
There, he strikes up a conversation with a young woman who appears to be in similar straits, but to his surprise, she tells him she is none other than the Princess of the very castle in which they are being held.
Not quite believing her tale, yet unable to leave her behind, Harvey assists her in escaping in an effort to find out if she is really not the impostor she is accused of being, or if he is just being taken for a ride...
Using KEMCO's highly detailed graphics style combined with a sound plot that has a few surprises along with multiple endings dependent on character interactions, Asdivine Cross is a worthy addition to the series on Nintendo Switch. No matter the length between plays there is always an indication of where to go next, plenty of weapons and armour to collect,...
Recently I’ve gone through a bit of a renaissance with playing a lot of old-school RPGs. What started as a replay of Final Fantasy VIII, has spiralled into the world of Y’s, Collection of Mana, and now Asdivine Cross.
Another fairly recent RPG has made the jump from mobile platforms to modern consoles, this time with Asdivine Cross, the third in a series. But don’t label this as another fluffy phone game. As this review makes clear, something special is going on here.
Asdivine Cross is a decent old-school RPG that features a memorable game world and a charming cast of characters to match. If you're looking for a challenge, it might not impress but those who just want an easy-breezy JRPG will likely have a good time.
While Asdivine Cross is competent enough to keep you engaged, you won't find much innovation in this RPG experience.