The world has fallen to Peccato Mania (original sin), which causes self-harm and other problems.
To save his younger sister Christine, who has been stricken by the disease, Rust full-dive into the online game "Archetype Arcadia", which is the only way to stop the progress of the symptom.
Hope, pain, joy, betrayal, and inevitable "death" are found in this game, where the memories of the players turn into avatars and fight.
A fully-voiced text novel adventure game that tells a terrifying story of the overwhelming volume, led by memories that should have been lost.
Screenshots
Reception
Players60
Worthwhile
In summary, Archetype Arcadia is nothing revolutionary, but it is a fun story, which, due to questionable decisions, became more generic than it needed to be, but its interesting themes and charming characters, although shallow, with a good protagonist, make the experience enjoyable after its long 40 hours of reading.
Archetype Arcadia presents a curious world but doesn't escape the feeling of generic, artificial narrative. The result is worth it for those who love the genre and feel the premise is interesting, but it doesn't offer anything of highlight beyond that.
There's a good game in Archetype Arcadia, but with its bloated playtime, its inconsistent art, and its unoriginal premise, what's left over shouldn't please most players.
There’s a lot of compelling arguments, tons of bad endings to run into facefirst (almost gleefully) and a fairly decent hero/villain dynamic. And others may not be as pissed by the twist as I am, so that might even work out for you. I’ll keep going to find all the bad endings, as several do take some real work to uncover. But, once I’ve got everything...