Build, crash, rebuild! Explore new planets with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
In the first few weeks of release, I played Approximately Up more than I worked. I work a standard 40-hour week. If this turns out to be your kind of game, it will *really* be your kind of game.
This game scratches pretty much every single itch that I could want in a game.
Yes I recommend. If you like Space Engineers but wanted a more structured approach to the missions, and no speed limitation. This is the game for you.
Approx. Up is a game where there is a lot more focus put on the infrastructure of the ship, and it has no material farming, you just get the blocks and keep unlocking more and new types of blocks as you...
"You may not like it but this is what peak performance looks like" I say as I fly past you in a chair strapped to a rocket accelerating at 500m/s² as I violently disintegrate upon entering the atmosphere.
I have a lot of problems with this game,
The tutorial is terrible and takes a lot of time and trial and error figure out how stuff works. This leads into the main issue: the time investment is huge. It takes a lot of time and effort to build a ship, which at least in the early game ive seen so far is basically a 1 use thing as you will need to change...