Annals of Rome begins in 273BC and sets you as a Roman senator, with the ultimate aim of colonizing as much of the known world as possible, and retaining that power against Carthaginians, Vandals, Parthians, Persians and all the other world forces. You have a strong army at your disposal, and can direct your generals as to which countries they attempt to invade.
The game is turn-based, and these turns operate in phases, beginning with the economic circumstances of population and tax income being decided - it's recommended to keep taxation taxing low unless things become desperate. The game then updates you on the statuses of your generals, and give you the chance to redistribute them to other parts of your kingdom.
Officers may rebel and cause a civil war - fortunately this can usually be pre-empted. More serious are attempts to take land from other civilizations, which take place in order and include conflicts between other groups. These, like every element of the game, are accurately...
"Annals of Rome" is a game about ancient history which, with an original release date of 1986, has become ancient _computer_ history by itself now.
In the game, you command ancient Rome from the beginnings of the Republic in 273 BC to its fall more than 1400 years later - though it's also possible to maintain an eternal Roman Empire if you're good at...
This is an old DOS game. Controls are very basic, and you view things from a very high perspective. The game will take some skill, learning, and luck.
Worth it on discount, but if you aren't willing to deal with very old-school gaming methods, probably not for you.
As with others here, I played this intensively when it originally came out. Back then the interface was nothing particularly unusual, and even today it isn't difficult, just clumsy - it takes about 5 minutes to get used to it. There are certainly a few issues with it, primarily related to the display of information at appropriate times - it's hard to...
An old school game with 80's era graphics, based on the old Fall of Rome boardgame. There is no final victory, you just play to see how big you can build the Roman Empire and how long you can stave of the fall. The challenge is that you have a limited number of commanders to run your provinces, and they are of varying loyalty. The more provinces you...