Alone in the Dark 2 is the second instalment in the series and a direct sequel to Alone in the Dark. Like its predecessor, the game uses hybrid 2D–3D graphics and requires players to solve numerous puzzles while fighting zombie pirates along the way. Some enemies can be killed using the wide range of weapons at the player’s disposal, while others must be defeated through trickery.
In addition to Edward Carnby, the game also includes a short section in which players control young Grace Saunders. Grace cannot fight, and the sections featuring her focus instead on quick reflexes and wits to evade and outsmart enemies.
First playthrough review time.
Alone in the Dark 2 is a sequel to the 1992 game and keeps some of the same ideas but also changes a few things. It still has fixed camera angles, pre-rendered backgrounds, and polygon characters. You still move around, search for items, and solve puzzles, but the focus is more on action compared to the first game.
Gameplay...
Alone in the Dark 2 takes the wonderfully strange foundation of the original and somehow makes it even stranger. The increased emphasis on action and its bizarre mixture of horror, gangsters, pirates, and supernatural nonsense give it a personality entirely its own. There are some really neat ideas here, and for its time it remained an ambitious and...
5/10
I liked the first one a lot, but that was primarily for aesthetic reasons. This game is faster paced and focuses a lot more on the gun combat, which is just awful.