All Walls Must Fall is a tech-noir spy thriller set in a Berlin of 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
There’s some fun to be had for TRPG fans in All Walls Must Fall, but only if you’re willing to spend the time to figure out its unintuitive systems.
All Walls Must Fall is an isometric tactics game that’s set in an alt-future Berlin. As a time-travelling secret agent, it’s up to you to travel through time to stop a rogue element deploying a nuclear device that destroys Berlin in the future. With only a single night to avert the attack, you’d best get those dancing shoes on…
All Walls Must Fall had serious potential to be a mind-bending, time-shifting, techno-infused, XCOM clone, but unfortunately falls flat. Ultimately, I wish one wall had stayed up: the one that puts me very, very far away from this mess.
All Walls Must Fall starts with a bang, in all possible senses, and then gets stuck in the banal dictated by the repetitiveness of the patterns both in terms of gameplay and graphic sector, going to run out in a very short time and not being too replayable despite the possibility of having “always different” campaigns; unfortunately these differences...
Unfortunately, I didn't really enjoy my time with All Walls Must Fall.