Al Qadim: The Genie's Curse features a new and improved interface and game engine. The perspective is that of a slant-overhead view that allows you to guide your character through the adventure. In comparison the view and scrolling are much better than those of Ultima series. The game as based on the AD&D 2nd Edition rules and is enriched by exiting new concepts, spells, and creatures designed especially for this campaign setting. You play a single fighter type character. Swordplay is enhanced to a semi-arcade level with an ability to learn up to three specific combat moves.
Those combat moves become available as you increase in level and find a trainer willing to teach them to you. The bestiary is close to standard but even the classic creatures are tainted with a touch of Arabian exoticism making each and every battle a new
Al-Qadim: The Genie's Curse is an intriguing example of how an Advanced Dungeons & Dragons adventure can work without relying on the dense statistics, complicated character creation, and methodical turn-based battles normally associated with classic computer RPGs. Developed by Cyberlore Studios and published on Steam by SNEG, it favors an accessible...
Overall this was a pretty fun game to play. Compared to older gold-box titles this one does pull more of a Zelda'ish feel, but it definitely has it's own more ARPG style. The graphics are actually very fine to look at considering their age, and the movement for me was smooth and responsive. Combat basically centered around your sword and magic casting...
Way ahead of it's time
Disneys Aladdin is based in this, I wanted a magic carpet ride, instead I got a magic carpet flight straight out of september 11th