goood.games

Reception

I have 200 logged hours across the Airframe Ultra betas. Undoubtedly more across private games and modded lobbies. This game, from the moment Beta 5 began and arguably earlier, was sent into a death spiral by petty developers and publishers. Starting with the worst part, this game's progression is heavily weighted against new players, and despite community...

Steam, , 640 found it helpful

i have been playing airframe ultra since the very first beta back in january 2025. i became obsessed with this game, it always had problems but it was the most fun i had playing something brand new in a long time. now the game is out, and i'm finding out the hard way that you NEED an internet connection to both level up AND unlock new content (clothes,...

Steam, , 336 found it helpful

I'm so conflicted, I love this game, I love the feel of the hover bikes, I love the combat, I love the sense of speed, I love the chaotic brawls that happen both on and off the bikes. I love the interesting visuals and world design and the music But I also hate this game. I hate that they locked almost all progression behind a weird, unintuitive, and...

Steam, , 122 found it helpful

Making your game's core progression a live service when you are going to have a grand total of <500 players peak on launch is a diabolical choice. I played a few betas and I enjoyed them. But this still feels a bit too unpolished for a release, it feels more like a early access game than a 1.0. My primary complaints would be that maps feel unfinished,...

Steam, , 142 found it helpful

Stellar aesthetics, no single player gameplay at all.

Based on the early demo for this I was excited for something like Jet Moto but with a world to explore, instead what is delivered is a thinly veiled "live service" monstrosity that you can't even practice alone if you wanted to.

Steam, , 277 found it helpful