Welcome to the violent underground world of Ultra Circuit racing.
From the cracked asphalt of San Juaro and the Ysidro edgelands to the hulking megacities of the Texicali Zego zone, Airframe riders from all across the Southlands compete for fame, fortune, and a chance at glory… three feet above or six feet below.
I have 200 logged hours across the Airframe Ultra betas. Undoubtedly more across private games and modded lobbies. This game, from the moment Beta 5 began and arguably earlier, was sent into a death spiral by petty developers and publishers.
Starting with the worst part, this game's progression is heavily weighted against new players, and despite community...
i have been playing airframe ultra since the very first beta back in january 2025. i became obsessed with this game, it always had problems but it was the most fun i had playing something brand new in a long time. now the game is out, and i'm finding out the hard way that you NEED an internet connection to both level up AND unlock new content (clothes,...
I'm so conflicted,
I love this game, I love the feel of the hover bikes, I love the combat, I love the sense of speed, I love the chaotic brawls that happen both on and off the bikes. I love the interesting visuals and world design and the music
But I also hate this game. I hate that they locked almost all progression behind a weird, unintuitive, and...
Making your game's core progression a live service when you are going to have a grand total of <500 players peak on launch is a diabolical choice. I played a few betas and I enjoyed them. But this still feels a bit too unpolished for a release, it feels more like a early access game than a 1.0. My primary complaints would be that maps feel unfinished,...
Stellar aesthetics, no single player gameplay at all.
Based on the early demo for this I was excited for something like Jet Moto but with a world to explore, instead what is delivered is a thinly veiled "live service" monstrosity that you can't even practice alone if you wanted to.