goood.games

Reception

[Played this mainly on Steamdeck, FYI] I was a big fan of Monster Sanctuary (a previous game by the same developer) but I kept restarting with different monsters. Knowing this game is a roguelike along the same vein seemed like a perfect fit. I 100% think the game is worth the cost, even in early access. Pros: - Really beautiful art style and animation...

Steam, , 13 found it helpful

It is an extremely fun game, it would easily be an s tier roguelite if not for the god awful exploration, overworld. It is clunky and drags out the already long run times for no good reason, i do kinda understand why it is there but it is just really poorly implemented. You have to backtrack through levels, there is high ground areas that for some reason...

Steam, , 5 found it helpful

Really cool!
It allows for lots of team combinations, with monsters that have a lot of personality.
If they added a way to save my team composition in its current state and send it to other players to try to beat, it would be an interesting way to bring PvP into the game, like having separate defense and attack teams.

Steam, , 5 found it helpful

While i love the tactical battles and the creature-taming and party-developing,
i absolutely hate the overworld part, where you move around an uninspired map in an action-rpg style.

Which is everything that i dont want from a strategy game,
especially, since the real-time parts dont add anything substantial to the game.

Steam, , 7 found it helpful

I stacked poison abilities so that when poison triggered it applied poison to all enemies, then the poisoned enemies gave me increased crit chance per stack of poison and I applied poison when I got crits on them, then healed myself to trigger poison on all enemies, then died because I forgot that slimes deal damage based on how many stacks of poison...

Steam, , 2 found it helpful