Absolute Tactics: Daughters of Mercy is a light-hearted, turn-based RPG adventure that puts a modern spin on classic tactics-style games. Featuring a diverse cast of characters, enormous boss monsters, and a dark world embroiled in war, Absolute Tactics plunges players right into the action as our hero Huxley and his dog Max build their team of allies to defend their home against a mysterious invading army.
Overall, Absolute Tactics: Daughters Of Mercy is a good SRPG that is dragged down by its subpar story. The gameplay here is good and fans of the this genre will find a lot to love here. The story being the way it is really hurts this, since most of these games you are driven to complete the story maps to see how it progresses. The bad writing here makes...
Absolute Tactics: Daughters of Mercy is a solid SRPG but in a year that has offered a lot of choice in this genre you can find better options out there. This one offers a lot of content and ways to build your party but it doesn’t have enough variety in that content nor a strong narrative to really stand out from the pack. I would probably recommend...
The gameplay in Absolute Tactics: Daughters of Mercy was close to being interesting. Its scope is very limited and the various soft-locks encountered were frustrating and time-wasting. Some of the technical issues were ironed out, but risk of them happening still looms while navigating the confusing menus and esoteric UI.
Absolute Tactics: Daughters of Mercy is a solid entry-level tactical RPG that just needs…more. More enemies, more level variety, and a more compelling story. Newcomers to the genre will find a lot to like here; experts, your mileage may vary.
It’s really just the storytelling that lets Absolute Tactics down, but unfortunately, this isn’t a genre where you can easily hide poor writing. Unless you have a particularly high tolerance for the literary equivalent of dragging nails down a chalkboard, this is one you should probably pass on.