Fourth-Generation Warfare simulates warfare in the 21st century, which, in addition to the direct opposition of military forces, now includes espionage, international politics, cyberwarfare, media manipulation, and trade wars.
This is early days for the game however the usual faults with this company's previous games seem to be in 4GW.
Full of bugs.
Warfare makes zero sense.
Economics are simple (just sell a few aircraft carriers and you're rich)
Diplomacy has no complexity.
Yet again another example of this company having an awesome idea but executing it poorly.
After hours...
Them releasing this game makes no sense to me, instead of putting time in and improving their Geopolitical series, which has so much more potential. I refunded it.
Personally, I like the geopolitical theme of the game. However, I wouldn't recommend this to anyone. The game has you micromanaging every character under your command; instead of giving characters a mission and off they go, you have to personally order every single step towards a goal, such as assassinating a foreign minister or blowing up an important...
«4th Generation Warfare» Review(En/RUS)
[Turn-Based Strategy + Management + Simulation]
Gameplay:
https://youtu.be/WnxyTys2Jhc
«Review(En):»
You choose the state, enemy, game mode. You must achieve world domination in the allotted number of moves.
You can assign a limited number of actions. Give directions to subordinates and press end of turn.
You...
Here is a game that is not only a successor to, but a potential rival to Power & Revolution. The game has a slight learning curve, but once you begin to figure things out, the possibilities are near limitless (their is a 2.5 hour tutorial/introductory review on youtube that I highly recommend, I found it very much helpful). The AI is intelligent, and...