goood.games

Reception

35mm misses the mark when it comes to its survival adventure experience. The grayscale Russian countryside conveys the lonely brutality that comes with the game’s particular brand of post-apocalypse quite well. However, due to sluggish mechanics and all-too-similar repeated environments, the intrigue of exploration runs its course quickly. All of these...

Sergey Noskov's post-apocalyptic game packs several interesting elements within the frame, but the picture is out of focus.

35mm tries hard to be more than just a walking simulator. It stumbles in this endeavor and forgets that a good walking simulator can still be a pretty entertaining experience. The game falls short of the experience offered by popular titles in the same genre like Everybody’s Gone to the Rapture or What Remains of Edith Finch.

35mm is a game that shows promise, but largely feels rushed or unfinished. I can easily see something hidden behind the poor controls, dated visuals, and questionable design choices, but sadly, the cons severely outweigh the positives here.

35MM tries a lot of things but succeeds at only a few of those things. There's a unique tale here, but you have to get past many limitations along the way.