You got into an unusual dream. The goal of the game is to wake up, going through difficulties, avoiding the vigilant guard of the museum. The artificial intelligence of the enemy is very developed. How far will you go to unravel the secrets of Douglas? What does he hide from prying eyes?
Firstly, I have never played the first game, so I don't know how this compares. I don't typically write reviews for games I haven't finished completely, but I really don't think I'll be coming back to this game at all. So, the first thing that the player sees is a screen with bad English (you can understand the gist, though). The goal is simple: turn...
Wow. i really wanted to give this game a chance, it looked funny and harmless for the price. but i should of known better. control are like drunk, your just floating and the real controls are bugging. i could go on but just stay away not worth the hassle of getting refund. im getting mine
Making a game is hard. It really is. I can appreciate that a lot of time and effort went into this piece.
It's unfortunate that it's not particularly good. The animations are lackluster, the only enemy character has no weight to his movements or actions, the sound design just simply isn't good, and the game, overall, isn't enjoyable to play for more...
Warning: Asset Flip!
12 HOURS 2 is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers.
Two...
HUGE improvement from the previous. I enjoyed the quirks and shenanigans of my antics with the security officer. Truly a game I wish I never woke up from. Never ending fun and excitement that kept entertained and thrilled to my very core.
This will be tale I tell my children one day.