goood.games
12 Hours2019

12 Hours

2019 Second Reality60Worthwhile

Playable on

Available on

Game modes

Details

First access
April 24, 2019
Launch
June 7, 2019

Overview

The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was chasing him. Find a way to wake up, each time the level is generated randomly.

Screenshots

Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours
Screenshot for 12 Hours

Reception

The main suspect when it comes to giving Early Access and Indie a bad name. RNG Maps make for tight crawlspaces, no weapon to start despite the risk of being attacked, cheap, boring and dull. A must not play.

Full Review

Check Out Our Curator

Steam, , 10 found it helpful

Since it's in early development I'm forgiving it of it's bugs. It does have a very good base set up and there's a lot of directions the game developers could take this. Overall, it's a pretty good game and I look forward to seeing what they're gonna do with it in the future! I give my opinion in the recording I did for my YouTube channel here: https://www.youtube.com/watch?v=zodK5rD8xZU...

Steam, , 6 found it helpful

Walk around a randomly generated place to find 12 cards....its quite slow until you find a card and then you may OR may not have to run from a monster that shows up for about 30 seconds and actually disappears. I got 9 cards and found a room that sent me back to the beginning. I felt I spent too much time on this game.I also disliked the key config......LMB...

Steam, , 4 found it helpful

There are some things 12 hours does right... the environment randomising on every playthrough keeps the game fresh, and it doubtlessly has a creepy atmosphere with a decent soundtrack, however in its current state it is pretty unfairly balanced. There are no cues when you have a monster in your vicinity which makes them very difficult to avoid, and...

Steam, , 3 found it helpful

Scary, but not always, I was mocked by a goat with hellish eyes and graffiti on the walls. Ricardo Millos and the rest of the jokes - cool, they make the gameplay diverse! But unfortunately I only collected 10 hours, but I will collect all 12,
I am very interested in what will be in the end!

Steam, , 2 found it helpful