Wonder Project J: Kikai no Shounen Pino1995

Wonder Project J: Kikai no Shounen Pino

1995 Enix

Playable on

Game modes

Single player

Details

First release date

January 9, 1995

Developer

Publisher

Keywords

life simulation
steampunk
ai programming
snes mouse support
japan only
fan translation - english
fan translation - portuguese

Overview

In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not. The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.

Screenshots

Screenshot for Wonder Project J: Kikai no Shounen Pino
Screenshot for Wonder Project J: Kikai no Shounen Pino
Screenshot for Wonder Project J: Kikai no Shounen Pino
Screenshot for Wonder Project J: Kikai no Shounen Pino