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Wizardry: Proving Grounds of the Mad Overlord1981

Wizardry: Proving Grounds of the Mad Overlord

1981 Sir-tech Software

Playtime

LongTypically 30 hours

Playable on

Game modes

Details

Launch
September 1, 1981
Themes

Overview

Wizardry - Proving Grounds of the Mad Overlord (1981) PC 1st-person Fantasy RPG

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good,...

Screenshots

Screenshot for Wizardry: Proving Grounds of the Mad Overlord
Screenshot for Wizardry: Proving Grounds of the Mad Overlord
Screenshot for Wizardry: Proving Grounds of the Mad Overlord
Screenshot for Wizardry: Proving Grounds of the Mad Overlord