Ultima Underworld: The Stygian Abyss1992

Ultima Underworld: The Stygian Abyss

1992 Electronic Arts Victor

Game modes

Single player

Details

First release date

March 11, 1992

Keywords

magic
darkness
goblins
ea app
non-player character
melee
real-time combat
interactive environments
dynamic soundtrack
respawn justification
immersive

Overview

Ultima Underworld - Gameplay

The Isle of the Avatar was discovered during the Fourth Age (as related in Quest of the Avatar), at the climax of the Avatar’s quest. The Stranger from Another World, who came to Britannia in answer to Lord British’s summons, completed the Test of the Eight Virtues and became the Avatar — the embodiment of the pure axiom of life. It was during his journeys that the Avatar unearthed a chilling artifact: the skull of Mondain the Wicked, the first of the Triad of Evil. There were those who claimed that the artifact held the power to destroy all life on our world. Fortunately, it was the Stranger who discovered it, and not someone of lesser Virtue. Upon completing the Path of the Eight Virtues, the Avatar embarked on a search for the Codex of Ultimate Wisdom. Legend linked this ancient tome with the subterranean maze known as the Great Stygian Abyss. “Truly, no one has ever plumbed its depths,” wrote Shamino, who arranged by magic to obtain a map of its corridors. “I cannot imagine the horrors...

Screenshots

Screenshot for Ultima Underworld: The Stygian Abyss