Gameplay is similar to the previous Truxton. Truxton II has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.
There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon: red fires bombs in a small area around your ship, similar to the red weapon from Robo Aleste; blue is a homing laser, similar to the blue weapon from the original Truxton; while green fires wide-reaching salvos of green shots and more or less replaces the red weapon from Truxton.
I appreciate that this game has an actual checkpoint system that resets your progress a certain amount when you die. The game is still ♥♥♥♥♥♥♥♥ hard despite having unlimited continues. Great for people that want a challenging SHMUP but don't want to spend 40 hours going for the one coin clear.
I'm also just happy to see quality arcade games coming to...
game is brilliant, aged so well. not a shmup expert, but be warned: death on later stages is a huuuge penalty :)