Oracle of Ages is an adventure worth experiencing, but the design choices are too ambitious for the hardware and lead to frequent frustration.


The Legend of Zelda: Oracle of Ages
2001 Nintendo
Playtime
ModerateTypically 20 hours
Playable on
Game modes
Details
- Launch
- February 27, 2001
- Developer
- Capcom Production Studio 1
- Publisher
- Nintendo
- Themes
Overview

The Legend of Zelda: Oracle of Ages is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Seasons. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Ages is said to be more puzzle-oriented than its counterpart being more action-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Ages and Oracle of Seasons were often credited as being two of the top games for the Game Boy Color.
Screenshots
Reception
Oracle of Ages somehow feels both new and familiar at the same time. While many beloved Zelda tropes remain, the game still takes plenty of chances, many of which really pay off. Link may have already done some time-travelling in Ocarina of Time, but in Oracle of Ages, it becomes the game's central aspect, making way for a puzzle-heavy adventure filled...







