

The Legend of Zelda: Echoes of Wisdom
2024 Nintendo
Playable on
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Main
Main +
100%
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Summary
The people of Hyrule are being stolen away by strange rifts that have appeared, and with a certain swordsman among those missing, it’s up to Princess Zelda to save her kingdom. Team up with the mysterious fairy, Tri, and use the power of the Tri Rod to learn how to create echoes, imitations of things found in the environment. You can then recreate those echoes whenever you like to solve puzzles and defeat enemies. Create echoes like water blocks to reach new heights, make bridges out of old beds, throw rocks at foes, or find your own creative combination of echoes to do things your way. You can even create echoes of monsters to fight at your side in combat!
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OpenCritic reviews
My run through the game during this review period lasted a bit over 30 hours, but the game will take longer for the completionists out there. Each player will tell a different story with how they play, solve puzzles, the order in which they clear dungeons, and so much more that I can't talk about at risk of spoiling the story. Needless to say, long-time...
The Legend of Zelda: Echoes of Wisdom is far more than some second-tier spinoff, combining the expertly crafted dungeons and item progression you’d expect from a 2D Zelda with the wild creativity provided by Tears of the Kingdom.
To get a game this innovative, charming and polished just over a year after the remarkable “Tears” is miraculous. I can’t wait to see what the next Zelda game learns from this one. Its echoes will ring long after the credits roll.
Overall, Zelda: Echoes of Wisdom is a good game but not a great one. The echoes setup is certainly cerebral, but the lack of basic combat moves outside of the Swordfighter Form is jarring and only emphasized further at the end of the game. Here’s hoping that the next time Zelda ventures out into the wild world of Hyrule, someone remembers to give her...
... In the end, I finally got to experience a full, proper, no-asterisk Zelda adventure without having to explain, “Actually, you play as Link,” and I am grateful for the experience.