Artwork for SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos

2003 SNK Playmore

SNK vs. Capcom: SVC Chaos

Playable on

Game modes

Single playerLocal multiplayer (2-2)

Details

First release date

July 24, 2003

Developer

Publisher

Themes

Genres

Summary

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Screenshots

Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos
Screenshot for SNK vs. Capcom: SVC Chaos

OpenCritic reviews

Loading game reviews...