Smart Ball1991

Smart Ball

1991 Epic/Sony Records

Game modes

Single player

Details

First release date

September 13, 1991

Developer

Keywords

magic
witches
wall jump
climbing
anthropomorphism
countdown timer
damsel in distress
collectibles
royalty
konami code
shape-shifting
retroachievements

See all 13 keywords

Keywords

magic
witches
wall jump
climbing
anthropomorphism
countdown timer
damsel in distress
collectibles
royalty
konami code
shape-shifting
retroachievements
fan translation - english

Overview

The game involves going through 8 stages (broken up into two parts each) of side-scrolling action. At the end of each stage is a boss monster that must be disposed of. Jerry moves by sliding across the ground and can latch on to walls and climb them. Jerry can also jump, stretch out to cling to ceilings, and also move at a faster pace. Jerry can consume balls that he finds during a stage and can then fire them out of his body at enemies blocking his path. Enemies can also be defeated by jumping on them and then flattening Jerry's body on them. Also, there are flowers that contain items for Jerry to collect. Items include life, which refills health, a 1-up that adds an extra life, and a seed, which will grow a climbable beanstalk when planted. If the player collects the scattered letters that appear in every stage that spell out the name Jerry, the player will earn two extra lives.

Screenshots

Screenshot for Smart Ball