VR-only physics-based combat game. Use stealth and creativity or brute force or take on your foes in a vast physics based sandbox. Battle both humans and demons while exploring a large metroidvania-style open world. Collect items and power up your character. Explore towns and interact with NPCs.
I will change this review once the game is in a better state. It has great potential! It's just not ready yet I'm afraid.
Physics are glitchy, weapons feel uncomfortable and overall combat feels very buggy and unresponsive. The music is pure trash and kills the immersion I couldn't find a way to turn it off but maybe you can do that? Overall I'd wait...
THE CORRECT BUILD HAS BEEN UPLOADED AS PER THE ANNOUNCEMENT!
Like many others in the reviews I have been following this game's progress for a long time. Was against picking it up after seeing mostly negative, but after reading the problems and then seeing the announcement it all clicked.
First impressions so far is that it's a bit janky, and using the...
Samurai Slaughter House is janky, campy and trashy, so it's everything I usually would enjoy. Unfortunately, the core gameplay behind the pretty facade is more tedious than fun.
You will mainly run back and forth through the same environment killing endlessly re-spawning enemies with a combat system that can work pretty well against single enemies,...
I have played the first published version and the new one.
The first version left me feeling disappointed but the latest version is much better, it has much better combat and story.
I haven't played enough to leave a full review but i will update when i have.
Having played the game through the previously available itchio release, I knew what I was getting into when I made sure I bought this game on release discount on Steam to support the developer.
It was only recently that I saw the developer erroneously launched the incorrect build on Steam and it was corrected for ~48 hours resulting in likely negative...