Artwork for Samurai Shodown VI
Samurai Shodown VI
Samurai Shodown VI

Samurai Shodown VI

2005 SNK Playmore

Samurai Shodown VI

Game modes

Single player

Details

First release date

September 14, 2005

Publisher

Themes

Genres

Keywords

-

Summary

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Trailer

Screenshots

Screenshot for Samurai Shodown VI
Screenshot for Samurai Shodown VI
Screenshot for Samurai Shodown VI

OpenCritic reviews

Loading game reviews...