Road Runner's Death Valley Rally1992

Road Runner's Death Valley Rally

1992 Playtronic

Game modes

Single player

Details

First release date

November 1, 1992

Publisher

Genres

Keywords

based on - tv show
teleportation
cartoony
licensed game
anthropomorphism
protagonist's name in the title
tie-in
running gag
wile e coyote
road runner

Overview

Road Runner's Death Valley Rally - Super Nintendo [Longplay]

Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.

Screenshots

Screenshot for Road Runner's Death Valley Rally
Screenshot for Road Runner's Death Valley Rally
Screenshot for Road Runner's Death Valley Rally
Screenshot for Road Runner's Death Valley Rally