Hyper Scape has some cool ideas, but still feels like it's in beta even after the 1.0 launch, especially on PC. We've seen Ubisoft snatch victory from the jaws of "somewhat underwhelming" before. Maybe they can do it again.


Project X Zone
2012 Namco Bandai Games America70Good
Playtime
LongTypically 60 hours
Playable on
Game modes
Details
- Launch
- October 11, 2012
- Developer
- Monolith Soft
- Publisher
- Namco Bandai Games America
Overview

Project X Zone is a crossover tactical role-playing game for the Nintendo 3DS. The game is a follow up to the video game Namco × Capcom and features characters from Namco Bandai, Capcom, and Sega. Stages in Project X Zone take place in grid-based locations from the game's many crossover titles. Each friendly unit is made up of two characters (thus referred to as a Pair Unit), though a third character (or "Solo Unit") can be added for once-per-battle assistance. Unlike Namco × Capcom, units can move freely within their range on the field map, with no penalty for accessing treasure chests or destructible objects prior to attacking.
Screenshots
Reception
- Metacritic70from 53 reviews
So, what it all boils down to is whether or not this is a good game or just a bunch of fan service. I have read many message boards that divide into two camps over this very issue. Well, I’m gonna be honest – I’d say this game is split down the middle. There is a TON of fan service in this game, from the dialogue to the scantily-clad Super Attacks to...
I don't think Project X Zone is a bad game overall, but it's certainly not the great game I was hoping for; the repetitiveness of the battles and the nonsensical storyline saw to that.
















