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Persona 5: Dancing in Starlight2018

Persona 5: Dancing in Starlight

2018 Atlus72Good

Playtime

ModerateTypically 12 hours

Playable on

Available on

Game modes

Details

Launch
May 24, 2018
Developer
P Studio
Publisher
Atlus
Themes
-
Genres

Overview

「ペルソナ5 ダンシング・スターナイト」 PV1

Dancing game featuring characters from Persona 5.

Screenshots

Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight
Screenshot for Persona 5: Dancing in Starlight

Reception

To my surprise, Persona 5: Dancing in Starlight is basically the exact same game as Persona 3: Dancing in Moonlight except with different songs, characters, etc.

Persona 5: Dancing in Starlight is the dance party I never knew I needed in my life. The soundtrack is incredible, the presentation is as cool as it was in Persona 5, and the characters are entertaining to watch during their performances. Although the story/Social Events do not really bring much as far as in depth character progression, I'll take what...

Persona 5 fans get a last surprise as their favorite characters return to hit the dance floor in “Persona 5: Dancing in Starlight.” It could use more content and it also doesn’t have a full-fledged story mode like “Persona 4: Dancing All Night.” At the same time, the mechanics are solid and the soundtrack sounds great as ever. Even if you saw this one...

For any Persona fan, Dancing in Starlight is a solid entry. It gives you a chance to go back and experience more stories with the main characters, and it's a nice change of pace from the RPGs and shooters releasing this fall. But it's main gameplay mechanic - the actual rhythm gameplay - does get in its own way. But if you're just wanting to experience...

While its release rounds out the trio of games that have more focus on the moving and grooving than on good old turn-based combat, all the choreography in the world can’t make the game a satisfying product.

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