Screenshot for Ninja-Kid II
Ninja-Kid II
Ninja-Kid II

Ninja-Kid II

1987 UPL

Playable on

Game modes

Single playerMultiplayer

Details

First release date

July 1, 1987

Developer

Publisher

Themes

Keywords

-

Summary

The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun. Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player. The levels (called “scenes”...

Screenshots

Screenshot for Ninja-Kid II
Screenshot for Ninja-Kid II
Screenshot for Ninja-Kid II

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