In fact, if NIS decided to put out a sequel, I might be inclined to check it out because they have made a number of excellent RPGs in the past. It just feels like they threw in so many systems, meters, and mechanics that they forgot to put in something to compel you to keep playing. There are many better games out there in all of the genres that this...


Monster Menu: The Scavenger's Cookbook
2023 NIS America64Worthwhile
Playtime
LongTypically 50 hours
Playable on
Available on
- $49.99
- $49.99
Game modes
Details
- Launch
- January 27, 2023
- Developer
- Nippon Ichi Software
- Publisher
- NIS America
Overview

A survival strategy RPG that combines exploration, tactical combat, and cooking mechanics to create the perfect dish of dungeon-crawling adventure! Customize the class, appearance, voice, and pose of your party members, then set off to find food in whatever way you can.
Screenshots
Reception
- Metacritic62from 9 reviews
- OpenCritic64from 11 reviews
Monster Menu: The Scavenger’s Cookbook is a game with a brilliant recipe that falls a bit short due to a lack of ingredients. The idea of a roguelike tactical RPG based on cooking is certainly an intriguing one, especially the concept of being able to devour friend and foe alike. Unfortunately, the absence of a compelling story as well as the game’s...
This is really just a taste of all the different things you can work with in Monster Menu: The Scavenger’s Cookbook. If I explain all of this thoroughly, this review would be way too big, and at first, I wasn’t sure this was going to be a game for me. By the end though, I really was enjoying myself. I don’t think I would’ve had as much fun on the higher...
Monster Menu: The Scavenger’s Cookbook feels more like a first try on NIS’ part than anything else—a fun first try, but a first try nonetheless. I legitimately enjoyed my time learning the ins and outs of the game and, as a fan of roguelikes and RPGs alike, didn’t mind having the game repeatedly stomp me into the ground. With that being said, however,...
You'd think a game that advertises eating monsters would at least make for some bizarre fun, but the premise becomes trapped in a slow roguelike whose eyes are too big for its stomach.
























