Screenshot for Monster Bash
Monster Bash
Monster Bash

Monster Bash

1982 Sega/Gremlin

Playable on

Game modes

Single playerLocal multiplayer (2-2)

Details

First release date

1982

Developer

Publisher

Themes

Keywords

-

Summary

The player must use a 4-way joystick to take control of a man called "Bashman" (although he is referred to as "Little Red" on the US flyer) - and the first stage takes place in the mansion of Count Dracula, where Bashman must zap the defending bats while lighting the four candles to energize the Magic Sword. When Bashman touches that Magic Sword while it is energized, he will gain SuperZap power, which is required to kill Count Dracula; once he has done so, he will move on, to the castle of Frankenstein's Monster, where he must zap the defending Wolfmen (who can crouch down, to avoid getting killed) while lighting two additional candles to energize the game's second Magic Sword (and gain SuperZap power, which is again required to kill Frankenstein's Monster). Once he has done so, Bashman will move on, to the graveyard of Chameleon Man - where he must zap defending Spiders and light the single candle in the crypt to energize the game's third and final Magic Sword. However, Chameleon Man...

Screenshots

Screenshot for Monster Bash
Screenshot for Monster Bash
Screenshot for Monster Bash
Screenshot for Monster Bash

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