Missile Command1980

Missile Command

1980 Atari63Worthwhile

Game modes

Single playerLocal multiplayer (2-2)

Details

First release date

July 1, 1980

Developer

Publisher

Keywords

building
easter egg
airplane
single-screen level
leaderboard
no dialogue
never-ending
trackball

Overview

Atari 2600 Longplay [005] Missile Command

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Screenshots

Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command
Screenshot for Missile Command