Dungeon crawler fans will have a ton of simple fun with MeiQ: Labyrinth of Death. Having another good game for the criminally underrated PS Vita is definitely a benefit.


MeiQ: Labyrinth of Death
2015 Compile Heart58Mediocre
Playtime
ModerateTypically 25 hours
Playable on
Game modes
Details
- Launch
- December 17, 2015
- Developer
- Compile Heart
- Publisher
- Compile Heart
- Themes
Overview

"Key Features: - Labyrinths of Possibility! Navigate challenging maps and puzzles in this first-person dungeon-crawler! - You’re a Woman, I’m a Machine! Pair your 3-person party with three different Guardians for a turn-based, dungeon-crawling battle system! - Advanced Robotics! Unique Guardian robots can be customized even further with different parts and crystals to enhance their abilities! - Elemental Enemies! Strategize attacks between your humans and Guardians and find the crack in your foe’s armor by exploiting their elemental weakness!"
Screenshots
Reception
- Metacritic56from 21 reviews
- OpenCritic57from 20 reviews
Far from being a bad game, 'MeiQ: Labyrinth of Death' doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even...
MeiQ: Labyrinth of Death is in a weird situation where it's neither hard enough for DRPG veterans nor easy enough for newcomers to the genre. Combined with the lack of gameplay depth and a short playtime, it's hard to recommend unless you really must play every DRPG that hits Vita.
MeiQ hits all of the right marks of a dungeon crawling RPG but fails to capture that sense of challenge, instead opting for light fan service as a substitute.
The game has its positives, but it doesn't stand out from the thick crowd of Vita dungeon-crawlers.



