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Math Gran Prix1982

Math Gran Prix

1982 Atari

Playable on

Game modes

Details

Launch
1982
Developer
Atari
Publisher
Atari

Overview

Classic Game Room reviews MATH GRAN PRIX for Atari 2600

The principle of the game is to fuel your car with correctly answered math questions. It can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.