

Marvel's Spider-Man: Turf Wars
2018 Sony Interactive Entertainment
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After gaining control of equipment left in the wake of Sable International’s military occupation, Hammerhead and his gang have declared war against the other Dons of the Maggia crime family. Spider-Man and Captain of the Police Department of New York Yuri Watanabe must put an end to the violence before the entire city erupts in a turf war.
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Black Cat was a more formidable foil but Turf Wars continues to play to Spider-Man's strengths. Despite the one-note villain atmosphere the team at Insomniac managed to craft a compelling world around the conceit. With two thirds of the season pass in the bag I can honestly say that I'm invested.
This DLC content comes off feeling a little 'more of same.' It doesn't introduce anything terribly new, and feels like it has less content and depth than the first chapter. I'm holding out hope that the third chapter can wrap this up neatly.
While some may be disappointed with the lack of new features or gameplay additions in this string of DLC, the effortlessly fun swinging and fighting, along with an interesting narrative, makes it worthwhile for those who are happy to play more of Marvel's Spider-Man. The Heist continues the City That Never Sleeps story well, further developing characters...
'Turf Wars' shows promise in its two hour story, but mostly sets up a more interesting third act with (hopefully) more interesting boss fights. At some points, it’s far too hard and the last fight is almost unfair. But the core of what made the main game so compelling is all still intact and is more than enough reason to pick up the DLC.
Short and kinda weak DLC aimed at those who want a little more from this game. It ends with a fairly simple boss fight. The story finale awaits us in the next episode.