Lumines II2006

Lumines II

2006 Q Entertainment81Great

Game modes

Single playerMultiplayer

Details

First release date

November 6, 2006

Keywords

steam
blocks
abstract
falling blocks
block puzzle
music and rhythm
licensed soundtrack
deliberately retro
launch titles
abstract art style
dynamic soundtrack
synaesthesia

See all 14 keywords

Keywords

steam
blocks
abstract
falling blocks
block puzzle
music and rhythm
licensed soundtrack
deliberately retro
launch titles
abstract art style
dynamic soundtrack
synaesthesia
game sharing
spike video game awards 2005

Overview

The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.

Screenshots

Screenshot for Lumines II