"An escape-the-room adventure game that can only be experienced in VR, Last Labyrinth was created specifically for the VR age. Players must work to escape a mansion full of hidden dangers with a mysterious girl that appears before them.
Development of Last Labyrinth is being spearheaded by Hiromichi Takahashi, director and producer of the acclaimed Doko Demo Issyo (PlayStation 1999) series and co-creator of Toro (the Sony Cat). Working alongside Mr. Takahashi is a diverse team, many of whom are industry veterans with resumes featuring titles that are household names around the world.
Debuting at TOKYO GAME SHOW 2016, the Last Labyrinth preview demo created a lot of buzz, with a long line of attendees waiting to play. Media outlets from around Japan and abroad covered the announcement of the game, and 4Gamer.net nominated Last Labyrinth for the Tokyo Game Show 2016 Media Award in the Indie category.
The interest continued to grow at Laval Virtual 2017, where Last Labyrinth received the...
Last Labyrinth is without a doubt one of the most distinctive, unforgettable, and dare I say important VR titles released in recent years that will stick with players long after they've escaped its imposing facility
A Puzzle Missing a Key Piece
Last Labyrinth struggles to deliver an engaging VR escape room experience, marred by sluggish gameplay mechanics, repetitive level design, and inconsistent puzzle quality. Though the game's mysterious premise and multiple endings hold promise, the novelty of its VR features quickly fades. Overpriced and lacking replay value, Last Labyrinth falls short...
Last Labyrinth is a title with a strong authorial component, which takes very risky design decisions throughout its development, reaping equal successes and defeats.
Last Labyrinth fails to provide an enjoyable VR experience. Unless you are a sadist who takes pleasure in witnessing a little girl get brutally murdered, we'd suggest you give this one a miss.